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Mission and Purpose

RFView® is the industry leading open-air RF propagation modeling and simulation (M&S) tool for:

For more than 30 years, RFView® has successfully supported advanced development projects for both government and commercial customers worldwide.

Built on ISL’s industry-leading multistatic RF phenomenology engine, RFView® provides characterization of target returns, direct path signal, ground scattered signal (clutter for radar), direct path signals from interferers, and ground scattered interference signals.

Faster Than Real-Time for Any Application

API Architecture

ISL has developed RFView® leveraging GPU hardware and advanced parallel computing techniques as the exciting solution to the real-time, high-fidelity radar simulation problem.

The engine provides state-of-the-art GPU pipeline features such as RTX Ray Tracing support for multibounce wave simulation, solving Maxwell’s Equations in real-time for unparalleled realism. It consists of a fully scriptable application engine that can execute rendering commands and return data in real time, either on the same PC as the user application or using a remote TCP/IP connection.

The engine natively supports terrain, moving/animated models, real-time mechanical physics (including ocean physics), vehicles, buildings, and trees. Combining these features with radar-specific knowledge and expertise, ISL has developed a radar simulation package capable of real-time radar image generation, clutter map generation, and simulated receiver data.

 

Fully Polarmetric

Multi-channel

Mono-static/Bi-static/Multi-static

Ground-based Radars

Airborne Radars

Space Radars

Simulated Receiver Data

ISAR Example: Real Data

ISAR Example: RT Simulation

The Application Programming Interface

  • Local or Remote Data Generation
  • Languages:
    • C++  C    Matlab     LabVIEW
    • Or integrate existing libraries into your language of choice
  • Complete documentation included with every release.
  • Common Hierarchy Parameter, Command, and Data Retrieval System Through:
    • Graphic User Interface (GUI)
    • API
    • JSON Save Files
  • Hundreds of parameters: platform position, aim point, antenna configuration, resolution, entities/targets, kinematics, etc.
  • Commands for Loading Terrain/Scene, Unloading, and Triggering Data Generation
  • Large data transfers
    • Provide Input to server
      • 3D objects: vertices, triangles, and textures terrain elevation data
    • Provide Output from server:
      • Synthesized Phase History I&Q colored SAR/Scanning images